Tuesday, October 4, 2011

BF3 Open Beta [XBOX 360]

After several days of on and off playing of the BF3 Open Beta, I feel there is some more I can write about to update my previous preview/review post on the BF3 Beta. Again, I absolutely need to remind everyone that this is still a BETA! There still is going to be flaws, bugs, etc. so please be patient and let EA/DICE work out the kinks. The retail date isn't for another 3 weeks so they still have time to fix the major problems as well as address as many of the smaller ones as possible before the release date. Even after then, they can still release patches and updates for the game so that any bugs or glitches can be sorted out in a timely manner. Personally, I can't play any beta games everyday. It's just too difficult to do for me. I understand it's a beta so I don't go overboard with the criticism, but there is only a certain amount of annoyances one person can take in a day so I usually alternate between the BF3 Open Beta and one of the many other games I play on a daily basis.

Now that I've ranked up some more and unlocked a few more guns, customizations, and equipment I'm starting to like the game more and more. Don't get me wrong, I was already stoked for BF3 when I first heard about it who knows how long ago, but being able to try it out early (even just the little bit that the beta is) has added so much more to that excitement. For those who didn't hear yet, a few days ago I heard that DICE wasn't exactly ready yet or something (not exactly sure on the full details), but they had to release something so they released an older build to the game so it's speculated that they're far ahead in terms of development and smoothing out the issues. Again, I'm not certain on all of this, but it's just what I heard. I was also able to run some games with friends the past couple of days so that added to the fun of the game.

A couple of days ago I was able to unlock the SCAR and the UMP and I feel they make the game a lot of fun, too. I can't wait to get to use all of the weapons, vehicles, and equipment. I love how the DICE team setup the loadout customizations. I've always been partial to the "level-up" system that most FPS utilize because having a high rank doesn't always mean that you are one of the best; it could just mean that you've played the game a lot, too. Either way, I feel DICE did the best they could do and it works for BF3, fortunately. I would rather more and more people become BF players. You can almost get exactly what you are most comfortable with and excel most with because, well, isn't winning the name of the game? You just have to be patient and play the game until you can try everything and find your niche. I feel parts of my niche are already formed, but I haven't found all of the pieces yet; it's a creative way of giving the players what they want as long as they play for it.

With the same map and game mode over and over you really start to get a feel for everything after a few days of gameplay. More and more players play more confidently now than when I first started playing the game. It definitely adds to the difficulty, but that's where the "competition" comes into play. Some people wouldn't think it, but you can actually make some money playing video games. Look up "video games" or "gaming" or any other gaming-related term in the news and I'll bet you can find something. Anyway, I've ran into at least 2 separate map glitches outside for the first set of M-COM Stations. One is over by A and the other was somewhere along a walkway in the middle. The glitch was just that I went under the map and couldn't get back up. It's funny, though, I was actually able to kill enemies just hanging out under the map. It was kind of funny, but annoying at the same time, I wanted to play the game. One other thing I think they could fix is how some surfaces that should be easily ran over become a problem and even the jump-over action sometimes doesn't work even though it said to press the button to do so. Besides those, I don't recall any other map problems. Maybe some small fixes for the terrain and all the stuff in the subway would be good, too. Oh, the actual player doesn't move fluidly. He's more choppy than smooth, I would say. Sometimes it doesn't look like what they're actually doing or something along those lines.

I know those last 2 paragraphs were kind of backwards, but I will end on a good note. With playing more, I'm even more excited for this game, as most of you should be, too. I wasn't able to play the PC version of the Beta, but I am really looking forward to using some of the vehicles, especially the new ones. As for the weapons, I think some of the beta versions should be tweaked if not done so already. I'm also looking forward to the other maps. With everything EA and DICE have done, I'm excited to play all of the maps, not just one. The player movement is pretty nice as well. I think they're going in the right direction on that front. The beta player movements are pretty intense when they work so I can only imagine what the final product is going to be like along with all of the wonderful Battlefield music and sounds. With everything that's been going on and being talked about with the multiplayer, it's understandable to push the campaign to the side. I usually run through the entire campaign before jumping into any multiplayer, but that's just me. That's something to look forward to, though. I think that's about it for now.

Important Dates:

October 10, 2011 - Open Beta ends
October 25, 2011 Battlefield 3 Retail Release

If you're even remotely interested in this game, go buy it and try it out for yourself. BF deserves to be a top contender, but people just need to play it.

As always,

HAPPY GAMING!

GeNiO

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